TAGS: alsiushakuartgame blogsiege engineer

A little late, but here is my progress for week 10 on Siege Engineer.

Some comments from our playtesters were how difficult it was to see the UI elements. I designed some borders and buttons to use in the game to differentiate these elements from the background.

another Art asset I realized our game lacked were game over and level complete screens. So i drew out the images which will be displayed at the game state switching.

I separated the sign from the main image, so they do have the potential to be animated simply when implemented into the game.

I am currently working on some enemy assets as well as talk sprites for the narrative elements we are planning on adding to our game.


An Anime Inspired Artist exploring the digital medium and how to utilize art to convey various emotions for my characters.

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