A little late, but here is my progress for week 10 on Siege Engineer.
Some comments from our playtesters were how difficult it was to see the UI elements. I designed some borders and buttons to use in the game to differentiate these elements from the background.
another Art asset I realized our game lacked were game over and level complete screens. So i drew out the images which will be displayed at the game state switching.
I separated the sign from the main image, so they do have the potential to be animated simply when implemented into the game.
I am currently working on some enemy assets as well as talk sprites for the narrative elements we are planning on adding to our game.